Genre: Animation & Modeling, Design & Illustration, Utilities, Early Access
Developer: Kristjan Skutta
Publisher: Kristjan Skutta
Release Date: 11 Oct, 2016
Release Name: Wallpaper Engine
Game Version: Update Build 1.0.746 (26.05.2017)
Game Releaser: DEVO
Size: 278 MB
About This Software
Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!
- Bring your desktop alive with realtime graphics, videos, applications or websites.
- Personalize your wallpapers with your favorite colors.
- Use interactive wallpapers that can be controlled with your mouse.
- Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
- Support for multi monitor environments.
- Wallpapers will pause while playing games.
- Create your own wallpapers with the Wallpaper Editor.
- Use the Steam Workshop to share your wallpapers.
- Wallpaper Engine can be used in parallel to any other Steam game or application.
- Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).
Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.
The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.
- Windows 7 (with Aero), 8.1, 10
- 1.66 GHz Intel i5 or equivalent
- 1024 MB RAM
- HD Graphics 4000 or above
- Version 10
- 512 MB available space
- Additional Notes:
- Windows N versions require the ‘Media Feature Pack’ from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
- Windows 8.1, 10
- 2.0 GHz Intel i7 or equivalent
- 2048 MB RAM
- NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
- Version 11
- 1024 MB available space
1. Extract Release
2. Run wallpaper32/64.exe to Launch
Note: On 26-05-17 Wallpaper Engine v1.0.700 is updated to v1.0.746, Re-download latest version.
To use Workshop Mods on Wallpaper Engine Extract the Archive to “wallpaper_engineprojectsmyprojects” (If the folder myprojects is not existing just create it.)
Credit: VGed666, gottx & darktakayanagi for Updated version of Wallpaper Engine & Workshop Wallpapers
Patch Released – Particle Editor, new Visual Studio Runtime, More Presets and Effects (Build 1.0.746)
If you have trouble updating, make sure Wallpaper Engine has closed itself automatically while updating, otherwise close it manually.
This patch adds a particle editor to scene wallpapers, more particle presets and uses a new runtime that is less prone to break when there are system issues with Windows (i.e. msvcp DLLs missing). Existing particles can be fully edited now and you can create new ones too. The entire particle system has been rewritten with SSE2 instructions for performance improvements and lots of new properties and behaviors for particles have been added.
Particles now support event driven hierarchies, two different rendering modes, mouse interaction, various forces/turbulence and a number of linear animations. They do not support animated textures/spritesheets yet which is in my opinion a must-have to make certain effects (fire, smoke) look good, so I will likely add that in the future.
I haven’t made a guide for the particle editor yet, because I think this kind of information belongs on a wiki which I will start working on later. The next patch will focus on improvements for multi-monitor environments and I’m going to spend some time on cleaning up the FAQ threads on the forum somehow as well.
- Added particle editor.
- Added Nitro image effect.
- Added more rendering stats for particles.
- Added detection for corrupted 32-bit d3dx9_43.dll and prompt for the user to fix the file.
- Added refraction to particle shader.
- Added texture browser to texture properties.
- Added inheritable control point system to particles.
- Added angular velocity to particles.
- New particle operators: oscillate alpha, oscillate size, simplex noise turbulence, vortex force, control point attract, angular movement.
- New particle renderer: sprite trail.
- Fixed more Boost mount point issues.
- Fixed some image blend modes ignoring alpha values.
- Fixed wallpapers not unpausing when task views are in the foreground (alt-tab, win-tab).
- Changed runtime to Visual Studio 2017, v141 and static linking.
- Changed UI update prompt to immediately close app instead of relying on the updater to close it later.
- Rewrote particle system with SSE2 instructions.
- Changed NVAPI to always set the .exe files to the integrated GPU again.